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@@ -120,8 +120,8 @@ export class QingXiCheAndQvThreeWorldEventMain {
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var ChengGuangYuanJing = objIframe.ChengGuangYuanJing;
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var ChengGuangYuanJing = objIframe.ChengGuangYuanJing;
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- // 解决后续切换相机是同名字的时候,视角变成直接跳转的问题
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- ChengGuangYuanJing.CommonVal.find().cameraConfigUpdateOrRecord('record');
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+ // // 解决后续切换相机是同名字的时候,视角变成直接跳转的问题
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+ // ChengGuangYuanJing.CommonVal.find().cameraConfigUpdateOrRecord('record');
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// ChengGuangYuanJing.EventMoveRole.find().coordinateMoveSphereFollow.position.x = this.cameraConfig.positionTarget.x;
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// ChengGuangYuanJing.EventMoveRole.find().coordinateMoveSphereFollow.position.x = this.cameraConfig.positionTarget.x;
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// ChengGuangYuanJing.EventMoveRole.find().coordinateMoveSphereFollow.position.y = this.cameraConfig.positionTarget.y;
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// ChengGuangYuanJing.EventMoveRole.find().coordinateMoveSphereFollow.position.y = this.cameraConfig.positionTarget.y;
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@@ -138,10 +138,13 @@ export class QingXiCheAndQvThreeWorldEventMain {
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// 将当前移动的视角,切换成角色所在视角
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// 将当前移动的视角,切换成角色所在视角
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ChengGuangYuanJing.EventMoveRole.find().coordinateMoveSphereFollow.position
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ChengGuangYuanJing.EventMoveRole.find().coordinateMoveSphereFollow.position
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= new BABYLON.Vector3(
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= new BABYLON.Vector3(
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- ChengGuangYuanJing.CommonVal.find().cameraConfig.positionTarget.x,
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- ChengGuangYuanJing.CommonVal.find().cameraConfig.positionTarget.y,
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- ChengGuangYuanJing.CommonVal.find().cameraConfig.positionTarget.z
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+ ChengGuangYuanJing.CommonVal.find().objSceneActiveCamera.position.x,
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+ ChengGuangYuanJing.CommonVal.find().objSceneActiveCamera.position.y,
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+ ChengGuangYuanJing.CommonVal.find().objSceneActiveCamera.position.z
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);
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);
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+
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+ // 解决后续切换相机是同名字的时候,视角变成直接跳转的问题
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+ ChengGuangYuanJing.CommonVal.find().cameraConfigUpdateOrRecord('record');
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return this;
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return this;
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