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@@ -88,8 +88,7 @@ export class TypeEvent {
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let thisClass = this;
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let thisClass = this;
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console.log(
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console.log(
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- "根据不同的类型,切换对应的3d逻辑",
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- type
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+ "根据不同的类型,切换对应的3d逻辑", type
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);
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);
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if (typeof type != 'string' && type != '' && type != ' ' && type != ' ') {
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if (typeof type != 'string' && type != '' && type != ' ' && type != ' ') {
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@@ -238,7 +237,8 @@ export class TypeEvent {
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let ChengGuangYuanJing = objIframe.ChengGuangYuanJing;
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let ChengGuangYuanJing = objIframe.ChengGuangYuanJing;
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let meshList = [
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let meshList = [
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- "model_1733897636373喷枪水面", "model_1733897636373喷水面.001"
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+ "model_1733897636373喷枪水面",
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+ "model_1733897636373喷水面.001"
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];
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];
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for (let i = 0; i < meshList.length; i++) {
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for (let i = 0; i < meshList.length; i++) {
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@@ -271,6 +271,8 @@ export class TypeEvent {
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for (let i = 0; i < list.length; i++) {
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for (let i = 0; i < list.length; i++) {
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let objList = list[i];
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let objList = list[i];
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+
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+ // 控制指定的具体的粒子,并不是所有的粒子的会被操作
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if (objList.name == '水管水流' || objList.name == '水汽') {
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if (objList.name == '水管水流' || objList.name == '水汽') {
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// 获取粒子对象
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// 获取粒子对象
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@@ -278,8 +280,6 @@ export class TypeEvent {
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// // 没有停止
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// // 没有停止
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// if (objParticle.isStopping() == false) {
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// if (objParticle.isStopping() == false) {
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- // } else {
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- // objParticle.start();
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// }
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// }
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if (open == true) {
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if (open == true) {
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